En masse NULL -> nullptr replace
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@@ -55,7 +55,7 @@ cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay
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cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData()
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{
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delete[] m_Slots;
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m_Slots = NULL;
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m_Slots = nullptr;
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}
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@@ -86,7 +86,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
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return;
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}
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if ((a_Chunk == NULL) || !a_Chunk->IsValid())
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if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
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{
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return;
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}
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