En masse NULL -> nullptr replace
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@@ -61,7 +61,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
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// There was an error launching the thread (but it was already logged along with the reason)
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LOGERROR("A new cSocketThread failed to start");
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delete Thread;
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Thread = NULL;
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Thread = nullptr;
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return false;
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}
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Thread->AddClient(a_Socket, a_Client);
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@@ -233,7 +233,7 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
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// More data to send, shut down reading and wait for the rest to get sent:
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m_Slots[i].m_State = sSlot::ssWritingRestOut;
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}
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m_Slots[i].m_Client = NULL;
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m_Slots[i].m_Client = nullptr;
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}
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// Notify the thread of the change:
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@@ -407,7 +407,7 @@ void cSocketThreads::cSocketThread::Execute(void)
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timeval Timeout;
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Timeout.tv_sec = 5;
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Timeout.tv_usec = 0;
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if (select((int)Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
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if (select((int)Highest + 1, &fdRead, &fdWrite, nullptr, &Timeout) == -1)
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{
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LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
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continue;
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@@ -519,7 +519,7 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
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}
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else
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{
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_Client != nullptr)
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{
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m_Slots[i].m_Client->DataReceived(Buffer, Received);
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}
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@@ -545,7 +545,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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if (m_Slots[i].m_Outgoing.empty())
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{
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// Request another chunk of outgoing data:
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_Client != nullptr)
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{
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AString Data;
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m_Slots[i].m_Client->GetOutgoingData(Data);
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@@ -573,7 +573,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
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int Err = cSocket::GetLastError();
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LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
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m_Slots[i].m_Socket.CloseSocket();
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_Client != nullptr)
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{
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m_Slots[i].m_Client->SocketClosed();
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}
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@@ -668,7 +668,7 @@ void cSocketThreads::cSocketThread::QueueOutgoingData(void)
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cCSLock Lock(m_Parent->m_CS);
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for (int i = 0; i < m_NumSlots; i++)
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{
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if (m_Slots[i].m_Client != NULL)
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if (m_Slots[i].m_Client != nullptr)
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{
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AString Data;
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m_Slots[i].m_Client->GetOutgoingData(Data);
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