En masse NULL -> nullptr replace
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@@ -47,7 +47,7 @@ void cWolf::Attack(float a_Dt)
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{
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UNUSED(a_Dt);
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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if ((m_Target != nullptr) && (m_Target->IsPlayer()))
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{
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if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
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{
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@@ -157,7 +157,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
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}
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (a_Closest_Player != NULL)
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if (a_Closest_Player != nullptr)
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{
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switch (a_Closest_Player->GetEquippedItem().m_ItemType)
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{
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