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En masse NULL -> nullptr replace

This commit is contained in:
Tiger Wang
2014-10-20 21:55:07 +01:00
committed by archshift
parent 2ac3a807b7
commit a26541a7c3
211 changed files with 1767 additions and 1745 deletions

View File

@@ -22,7 +22,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cPig::OnRightClicked(cPlayer & a_Player)
{
if (m_bIsSaddled)
{
if (m_Attachee != NULL)
if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -85,7 +85,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
// If the attachee player is holding a carrot-on-stick, let them drive this pig:
if (m_bIsSaddled && (m_Attachee != NULL))
if (m_bIsSaddled && (m_Attachee != nullptr))
{
if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK))
{