En masse NULL -> nullptr replace
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@@ -26,7 +26,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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return false;
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}
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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if ((m_Target != nullptr) && (m_Target->IsPlayer()))
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{
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if (!((cPlayer *)m_Target)->IsGameModeCreative())
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{
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