En masse NULL -> nullptr replace
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@@ -79,7 +79,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
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: super(etMonster, a_Width, a_Height)
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, m_EMState(IDLE)
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, m_EMPersonality(AGGRESSIVE)
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, m_Target(NULL)
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, m_Target(nullptr)
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, m_bMovingToDestination(false)
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, m_LastGroundHeight(POSY_TOINT)
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, m_IdleInterval(0)
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@@ -274,8 +274,8 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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return;
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}
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if ((m_Target != NULL) && m_Target->IsDestroyed())
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m_Target = NULL;
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if ((m_Target != nullptr) && m_Target->IsDestroyed())
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m_Target = nullptr;
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// Burning in daylight
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HandleDaylightBurning(a_Chunk);
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@@ -379,7 +379,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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void cMonster::SetPitchAndYawFromDestination()
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{
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Vector3d FinalDestination = m_FinalDestination;
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if (m_Target != NULL)
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if (m_Target != nullptr)
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{
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if (m_Target->IsPlayer())
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{
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@@ -423,7 +423,7 @@ void cMonster::HandleFalling()
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if (Damage > 0)
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{
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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@@ -479,7 +479,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
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}
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if (a_TDI.Attacker != NULL)
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if (a_TDI.Attacker != nullptr)
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{
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m_Target = a_TDI.Attacker;
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}
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@@ -556,7 +556,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
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break;
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}
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}
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if ((a_TDI.Attacker != NULL) && (!IsBaby()))
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if ((a_TDI.Attacker != nullptr) && (!IsBaby()))
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{
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m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
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}
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@@ -593,7 +593,7 @@ void cMonster::CheckEventSeePlayer(void)
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// TODO: Rewrite this to use cWorld's DoWithPlayers()
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cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
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if (Closest != NULL)
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if (Closest != nullptr)
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{
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EventSeePlayer(Closest);
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}
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@@ -605,7 +605,7 @@ void cMonster::CheckEventSeePlayer(void)
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void cMonster::CheckEventLostPlayer(void)
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{
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if (m_Target != NULL)
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if (m_Target != nullptr)
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{
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if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
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{
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@@ -635,7 +635,7 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
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void cMonster::EventLosePlayer(void)
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{
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m_Target = NULL;
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m_Target = nullptr;
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m_EMState = IDLE;
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}
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@@ -697,7 +697,7 @@ void cMonster::InStateEscaping(float a_Dt)
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{
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UNUSED(a_Dt);
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if (m_Target != NULL)
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if (m_Target != nullptr)
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{
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Vector3d newloc = GetPosition();
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newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
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@@ -724,7 +724,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
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m_CustomName = a_CustomName.substr(0, 64);
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}
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if (m_World != NULL)
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if (m_World != nullptr)
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{
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m_World->BroadcastEntityMetadata(*this);
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}
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@@ -737,7 +737,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
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void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible)
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{
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m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible;
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if (m_World != NULL)
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if (m_World != nullptr)
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{
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m_World->BroadcastEntityMetadata(*this);
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}
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@@ -893,7 +893,7 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
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cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
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{
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cFastRandom Random;
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cMonster * toReturn = NULL;
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cMonster * toReturn = nullptr;
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// Create the mob entity
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switch (a_MobType)
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