En masse NULL -> nullptr replace
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@@ -26,7 +26,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
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{
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super::InStateChasing(a_Dt);
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if (m_Target != NULL)
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if (m_Target != nullptr)
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{
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if (m_Target->IsPlayer())
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{
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@@ -74,7 +74,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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CheckEventSeePlayer();
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}
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if (m_Target == NULL)
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if (m_Target == nullptr)
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return;
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cTracer LineOfSight(GetWorld());
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@@ -95,7 +95,7 @@ void cAggressiveMonster::Attack(float a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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if ((m_Target == NULL) || (m_AttackInterval < 3.0))
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if ((m_Target == nullptr) || (m_AttackInterval < 3.0))
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{
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return;
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}
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