En masse NULL -> nullptr replace
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@@ -91,7 +91,7 @@ public:
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cLightingThread::cLightingThread(void) :
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super("cLightingThread"),
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m_World(NULL),
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m_World(nullptr),
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m_MaxHeight(0),
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m_NumSeeds(0)
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{
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@@ -112,7 +112,7 @@ cLightingThread::~cLightingThread()
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bool cLightingThread::Start(cWorld * a_World)
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{
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ASSERT(m_World == NULL); // Not started yet
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ASSERT(m_World == nullptr); // Not started yet
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m_World = a_World;
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return super::Start();
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@@ -151,7 +151,7 @@ void cLightingThread::Stop(void)
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void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
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{
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ASSERT(m_World != NULL); // Did you call Start() properly?
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ASSERT(m_World != nullptr); // Did you call Start() properly?
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cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter);
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{
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@@ -310,7 +310,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
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m_World->ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight);
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if (a_Item.m_CallbackAfter != NULL)
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if (a_Item.m_CallbackAfter != nullptr)
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{
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a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
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}
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