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En masse NULL -> nullptr replace

This commit is contained in:
Tiger Wang
2014-10-20 21:55:07 +01:00
committed by archshift
parent 2ac3a807b7
commit a26541a7c3
211 changed files with 1767 additions and 1745 deletions

View File

@@ -328,7 +328,7 @@ void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Dire
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != NULL);
ASSERT(a_CharMapDef != nullptr);
// Initialize the charmap to all-invalid values:
for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
@@ -389,7 +389,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
ASSERT(a_ConnectorsDef != NULL);
ASSERT(a_ConnectorsDef != nullptr);
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
@@ -436,7 +436,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
{
// The member needn't be defined at all, if so, skip:
if (a_DepthWeightDef == NULL)
if (a_DepthWeightDef == nullptr)
{
return;
}