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En masse NULL -> nullptr replace

This commit is contained in:
Tiger Wang
2014-10-20 21:55:07 +01:00
committed by archshift
parent 2ac3a807b7
commit a26541a7c3
211 changed files with 1767 additions and 1745 deletions

View File

@@ -289,7 +289,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
m_NumCCWRotations(a_NumCCWRotations),
m_HasBeenMovedToGround(false)
{
m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1);
m_Depth = (m_Parent == nullptr) ? 0 : (m_Parent->GetDepth() + 1);
m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z);
m_HitBox.Sort();
}
@@ -402,7 +402,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i
}
int Rotation = Rotations[rnd % NumRotations];
cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation);
cPlacedPiece * res = new cPlacedPiece(nullptr, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation);
// Place the piece's connectors into a_OutConnectors:
const cPiece::cConnectors & Conn = StartingPiece->GetConnectors();