En masse NULL -> nullptr replace
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@@ -62,7 +62,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
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return;
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}
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if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
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if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
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{
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cItems Item;
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Item.push_back(m_Item);
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@@ -83,7 +83,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
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void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
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{
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a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
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}
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