En masse NULL -> nullptr replace
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@@ -216,7 +216,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
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}
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ASSERT(!"Unhandled entity effect type!");
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return NULL;
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return nullptr;
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}
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@@ -329,7 +329,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
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if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
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{
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a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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return;
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}
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a_Target.Heal(amount);
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@@ -352,7 +352,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
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a_Target.Heal(amount);
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return;
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}
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a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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}
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@@ -452,7 +452,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
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// Cannot take poison damage when health is at 1
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if (a_Target.GetHealth() > 1)
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{
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a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
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a_Target.TakeDamage(dtPoisoning, nullptr, 1, 0);
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}
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}
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}
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@@ -473,7 +473,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
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if ((m_Ticks % frequency) == 0)
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{
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a_Target.TakeDamage(dtWither, NULL, 1, 0);
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a_Target.TakeDamage(dtWither, nullptr, 1, 0);
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}
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}
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