En masse NULL -> nullptr replace
This commit is contained in:
@@ -29,8 +29,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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: m_UniqueID(0)
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, m_Health(1)
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, m_MaxHealth(1)
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, m_AttachedTo(NULL)
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, m_Attachee(NULL)
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, m_AttachedTo(nullptr)
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, m_Attachee(nullptr)
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, m_bDirtyHead(true)
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, m_bDirtyOrientation(true)
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, m_bHasSentNoSpeed(true)
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@@ -38,9 +38,9 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Gravity(-9.81f)
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, m_LastPos(a_X, a_Y, a_Z)
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, m_IsInitialized(false)
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, m_WorldTravellingFrom(NULL)
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, m_WorldTravellingFrom(nullptr)
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, m_EntityType(a_EntityType)
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, m_World(NULL)
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, m_World(nullptr)
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, m_IsFireproof(false)
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, m_TicksSinceLastBurnDamage(0)
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, m_TicksSinceLastLavaDamage(0)
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@@ -73,7 +73,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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cEntity::~cEntity()
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{
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// Before deleting, the entity needs to have been removed from the world, if ever added
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ASSERT((m_World == NULL) || !m_World->HasEntity(m_UniqueID));
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ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
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/*
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// DEBUG:
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@@ -85,11 +85,11 @@ cEntity::~cEntity()
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);
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*/
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if (m_AttachedTo != NULL)
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if (m_AttachedTo != nullptr)
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{
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Detach();
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}
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if (m_Attachee != NULL)
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if (m_Attachee != nullptr)
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{
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m_Attachee->Detach();
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}
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@@ -242,7 +242,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
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TDI.FinalDamage = a_FinalDamage;
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Vector3d Heading(0, 0, 0);
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if (a_Attacker != NULL)
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if (a_Attacker != nullptr)
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{
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Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 16 : 11);
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Heading.y = 1.6;
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@@ -265,7 +265,7 @@ void cEntity::SetYawFromSpeed(void)
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SetYaw(0);
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return;
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}
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SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
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SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / M_PI);
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}
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@@ -282,7 +282,7 @@ void cEntity::SetPitchFromSpeed(void)
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SetPitch(0);
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return;
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}
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SetPitch(atan2(m_Speed.y, xz) * 180 / PI);
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SetPitch(atan2(m_Speed.y, xz) * 180 / M_PI);
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}
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@@ -308,7 +308,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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return false;
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}
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
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{
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cPlayer * Player = (cPlayer *)a_TDI.Attacker;
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@@ -544,7 +544,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_Health = std::max(m_Health, 0);
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// Add knockback:
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if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
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if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != nullptr))
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{
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int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
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if (KnockbackLevel < 1)
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@@ -571,7 +571,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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KilledBy(a_TDI);
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if (a_TDI.Attacker != NULL)
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if (a_TDI.Attacker != nullptr)
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{
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a_TDI.Attacker->Killed(this);
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}
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@@ -778,7 +778,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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m_InvulnerableTicks--;
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}
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if (m_AttachedTo != NULL)
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if (m_AttachedTo != nullptr)
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{
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Vector3d DeltaPos = m_Pos - m_AttachedTo->GetPosition();
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if (DeltaPos.Length() > 0.5)
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@@ -1092,7 +1092,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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if (!m_IsFireproof)
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{
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TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
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TakeDamage(dtOnFire, nullptr, BURN_DAMAGE, 0);
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}
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m_TicksSinceLastBurnDamage = 0;
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}
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@@ -1163,7 +1163,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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if (!m_IsFireproof)
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{
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TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
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TakeDamage(dtLavaContact, nullptr, LAVA_DAMAGE, 0);
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}
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m_TicksSinceLastLavaDamage = 0;
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}
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@@ -1184,7 +1184,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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if (!m_IsFireproof)
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{
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TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
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TakeDamage(dtFireContact, nullptr, FIRE_DAMAGE, 0);
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}
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m_TicksSinceLastFireDamage = 0;
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}
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@@ -1213,7 +1213,7 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
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{
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if (m_TicksSinceLastVoidDamage == 20)
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{
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TakeDamage(dtInVoid, NULL, 2, 0);
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TakeDamage(dtInVoid, nullptr, 2, 0);
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m_TicksSinceLastVoidDamage = 0;
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}
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else
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@@ -1239,7 +1239,7 @@ void cEntity::DetectCacti(void)
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(((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS))))
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)
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{
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TakeDamage(dtCactusContact, NULL, 1, 0);
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TakeDamage(dtCactusContact, nullptr, 1, 0);
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}
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}
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@@ -1380,7 +1380,7 @@ bool cEntity::DetectPortal()
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bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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{
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UNUSED(a_ShouldSendRespawn);
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ASSERT(a_World != NULL);
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ASSERT(a_World != nullptr);
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if (GetWorld() == a_World)
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{
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@@ -1406,7 +1406,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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{
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cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
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if (World == NULL)
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if (World == nullptr)
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{
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LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
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return false;
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@@ -1493,7 +1493,7 @@ void cEntity::HandleAir(void)
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if (m_AirTickTimer <= 0)
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{
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// Damage player
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TakeDamage(dtDrowning, NULL, 1, 1, 0);
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TakeDamage(dtDrowning, nullptr, 1, 1, 0);
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// Reset timer
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m_AirTickTimer = DROWNING_TICKS;
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}
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@@ -1708,7 +1708,7 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
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// Already attached to that entity, nothing to do here
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return;
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}
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if (m_AttachedTo != NULL)
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if (m_AttachedTo != nullptr)
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{
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// Detach from any previous entity:
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Detach();
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@@ -1726,14 +1726,14 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
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void cEntity::Detach(void)
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{
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if (m_AttachedTo == NULL)
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if (m_AttachedTo == nullptr)
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{
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// Attached to no entity, our work is done
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return;
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}
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m_AttachedTo->m_Attachee = NULL;
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m_AttachedTo = NULL;
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m_World->BroadcastAttachEntity(*this, NULL);
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m_AttachedTo->m_Attachee = nullptr;
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m_AttachedTo = nullptr;
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m_World->BroadcastAttachEntity(*this, nullptr);
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}
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@@ -1956,7 +1956,7 @@ void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
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{
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if (m_AttachedTo == NULL)
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if (m_AttachedTo == nullptr)
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{
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return;
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}
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