En masse NULL -> nullptr replace
This commit is contained in:
@@ -36,7 +36,7 @@ cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = NULL;
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m_Sections[i] = nullptr;
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}
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}
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@@ -56,7 +56,7 @@ cChunkData::~cChunkData()
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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m_Sections[i] = NULL;
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m_Sections[i] = nullptr;
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}
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}
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@@ -96,7 +96,7 @@ cChunkData::~cChunkData()
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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m_Sections[i] = NULL;
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m_Sections[i] = nullptr;
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}
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}
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@@ -120,7 +120,7 @@ cChunkData::~cChunkData()
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = NULL;
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other.m_Sections[i] = nullptr;
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}
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}
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@@ -137,7 +137,7 @@ cChunkData::~cChunkData()
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{
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Free(m_Sections[i]);
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = NULL;
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other.m_Sections[i] = nullptr;
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}
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}
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return *this;
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@@ -154,7 +154,7 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
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ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
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ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
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int Section = a_Y / SectionHeight;
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if (m_Sections[Section] != NULL)
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if (m_Sections[Section] != nullptr)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
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return m_Sections[Section]->m_BlockTypes[Index];
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@@ -182,14 +182,14 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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}
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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if (m_Sections[Section] == nullptr)
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{
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if (a_Block == 0x00)
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{
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return;
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}
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m_Sections[Section] = Allocate();
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if (m_Sections[Section] == NULL)
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if (m_Sections[Section] == nullptr)
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{
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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return;
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@@ -212,7 +212,7 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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if (m_Sections[Section] != nullptr)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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@@ -243,14 +243,14 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
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}
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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if (m_Sections[Section] == nullptr)
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{
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if ((a_Nibble & 0xf) == 0x00)
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{
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return false;
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}
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m_Sections[Section] = Allocate();
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if (m_Sections[Section] == NULL)
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if (m_Sections[Section] == nullptr)
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{
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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return false;
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@@ -279,7 +279,7 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
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)
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{
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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if (m_Sections[Section] != nullptr)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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@@ -302,7 +302,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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if (m_Sections[Section] != nullptr)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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@@ -325,7 +325,7 @@ cChunkData cChunkData::Copy(void) const
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cChunkData copy(m_Pool);
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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copy.m_Sections[i] = copy.Allocate();
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*copy.m_Sections[i] = *m_Sections[i];
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@@ -354,7 +354,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt
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{
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size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
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a_Length -= ToCopy;
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
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memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
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@@ -375,7 +375,7 @@ void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
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}
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@@ -394,7 +394,7 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
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}
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@@ -413,7 +413,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
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}
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@@ -430,12 +430,12 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
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void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
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{
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ASSERT(a_Src != NULL);
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ASSERT(a_Src != nullptr);
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for (size_t i = 0; i < NumSections; i++)
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{
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// If the section is already allocated, copy the data into it:
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
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continue;
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@@ -462,12 +462,12 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
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void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
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{
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ASSERT(a_Src != NULL);
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ASSERT(a_Src != nullptr);
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for (size_t i = 0; i < NumSections; i++)
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{
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// If the section is already allocated, copy the data into it:
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
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continue;
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@@ -495,7 +495,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
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void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
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{
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if (a_Src == NULL)
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if (a_Src == nullptr)
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{
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return;
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}
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@@ -503,7 +503,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
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for (size_t i = 0; i < NumSections; i++)
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{
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// If the section is already allocated, copy the data into it:
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
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continue;
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@@ -530,7 +530,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
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void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
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{
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if (a_Src == NULL)
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if (a_Src == nullptr)
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{
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return;
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}
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@@ -538,7 +538,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
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for (size_t i = 0; i < NumSections; i++)
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{
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// If the section is already allocated, copy the data into it:
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if (m_Sections[i] != NULL)
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if (m_Sections[i] != nullptr)
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{
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memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
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continue;
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