En masse NULL -> nullptr replace
This commit is contained in:
@@ -86,14 +86,14 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
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{
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// If the window is not created, open it anew:
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cWindow * Window = GetWindow();
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if (Window == NULL)
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if (Window == nullptr)
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{
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OpenNewWindow();
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Window = GetWindow();
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}
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// Open the window for the player:
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if (Window != NULL)
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if (Window != nullptr)
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{
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if (a_Player->GetWindow() != Window)
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{
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@@ -197,7 +197,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
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virtual bool Item(cEntity * a_Entity) override
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{
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ASSERT(a_Entity != NULL);
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ASSERT(a_Entity != nullptr);
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if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
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{
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@@ -299,7 +299,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
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int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
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int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
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if (DestChunk == NULL)
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if (DestChunk == nullptr)
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{
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// The destination chunk has been unloaded, don't tick
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return false;
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@@ -328,7 +328,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
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case E_BLOCK_HOPPER:
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{
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cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ));
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if (BlockEntity == NULL)
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if (BlockEntity == nullptr)
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{
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LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
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return false;
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@@ -355,7 +355,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
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bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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{
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cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
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if (MainChest == NULL)
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if (MainChest == nullptr)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
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return false;
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@@ -383,7 +383,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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int x = m_RelX + Coords[i].x;
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int z = m_RelZ + Coords[i].z;
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cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
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if (Neighbor == NULL)
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if (Neighbor == nullptr)
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{
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continue;
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}
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@@ -396,7 +396,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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}
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cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z));
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if (SideChest == NULL)
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if (SideChest == nullptr)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
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}
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@@ -422,7 +422,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
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bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
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{
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cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
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if (Furnace == NULL)
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if (Furnace == nullptr)
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{
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LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
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return false;
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@@ -536,7 +536,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
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{
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// Try the chest directly connected to the hopper:
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cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
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if (ConnectedChest == NULL)
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if (ConnectedChest == nullptr)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
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return false;
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@@ -566,7 +566,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
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int x = RelX + Coords[i].x;
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int z = RelZ + Coords[i].z;
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cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
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if (Neighbor == NULL)
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if (Neighbor == nullptr)
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{
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continue;
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}
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@@ -579,7 +579,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
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}
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cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z));
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if (Chest == NULL)
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if (Chest == nullptr)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
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continue;
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