En masse NULL -> nullptr replace
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@@ -59,7 +59,7 @@ void cFlowerPotEntity::Destroy(void)
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// Drop the contents as pickups:
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if (!m_Item.IsEmpty())
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{
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ASSERT(m_World != NULL);
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ASSERT(m_World != nullptr);
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cItems Pickups;
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Pickups.Add(m_Item);
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m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
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