En masse NULL -> nullptr replace
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@@ -28,7 +28,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
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{
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// Tell window its owner is destroyed
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cWindow * Window = GetWindow();
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if (Window != NULL)
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if (Window != nullptr)
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{
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Window->OwnerDestroyed();
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}
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@@ -70,19 +70,19 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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SlotsCnt++;
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}
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} // for i - m_Contents[]
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if (SlotsCnt == 0)
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{
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// Nothing in the dropspenser, play the click sound
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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return;
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}
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int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
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// DropSpense the item, using the specialized behavior in the subclasses:
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DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
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// Broadcast a smoke and click effects:
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NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
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int SmokeDir = 0;
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@@ -132,7 +132,7 @@ bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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return false;
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}
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m_ShouldDropSpense = false;
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DropSpense(a_Chunk);
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return true;
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@@ -155,13 +155,13 @@ void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
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void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == NULL)
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if (Window == nullptr)
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{
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OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != NULL)
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if (Window != nullptr)
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{
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if (a_Player->GetWindow() != Window)
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{
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@@ -205,3 +205,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
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m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ);
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}
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