Monsters will now attack. Additional checks have been added when generating spawn.
Monsters will now attack. Additional checks have been added when generating spawn.
This commit is contained in:
@@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position)
|
||||
|
||||
void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
|
||||
{
|
||||
m_AttackInterval += a_Dt.count() * m_AttackRate;
|
||||
|
||||
m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
|
||||
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
|
||||
{
|
||||
// Setting this higher gives us more wiggle room for attackrate
|
||||
|
||||
Reference in New Issue
Block a user