Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed) git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -102,7 +102,7 @@ void cServer::ServerListenThread( void *a_Args )
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void cServer::ClientDestroying(const cClientHandle * a_Client)
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{
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m_SocketThreads.RemoveClient(a_Client);
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m_SocketThreads.StopReading(a_Client);
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}
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