Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)

Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-25 23:48:28 +00:00
parent bf19f7ae9c
commit a14e015354
4 changed files with 231 additions and 46 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ void cServer::ServerListenThread( void *a_Args )
void cServer::ClientDestroying(const cClientHandle * a_Client)
{
m_SocketThreads.RemoveClient(a_Client);
m_SocketThreads.StopReading(a_Client);
}