Implemented double doors
Implemented fence gate Updated g_BlockTransparent[] Doors can now only be opened by right clicking Doors will now drop when not supported by block git-svn-id: http://mc-server.googlecode.com/svn/trunk@1080 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -54,15 +54,6 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
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void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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@@ -77,7 +68,24 @@ void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLET
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if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8);
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char a_TopBlockMeta = 8;
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if((a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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