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Fixed food handler for mushroom soup - proper food level and saturation are applied and the player receives a wooden bowl back after nomming

This commit is contained in:
James Ravenscroft
2013-08-08 16:32:14 +01:00
parent cc920ea929
commit 9f7db50de0
3 changed files with 9 additions and 0 deletions

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@@ -181,6 +181,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_RED_APPLE:
case E_ITEM_GOLDEN_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_SPIDER_EYE:
{
return new cItemFoodHandler(a_ItemType);