Fixed food handler for mushroom soup - proper food level and saturation are applied and the player receives a wooden bowl back after nomming
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@@ -181,6 +181,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_RED_APPLE:
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case E_ITEM_GOLDEN_APPLE:
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case E_ITEM_ROTTEN_FLESH:
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case E_ITEM_MUSHROOM_SOUP:
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case E_ITEM_SPIDER_EYE:
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{
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return new cItemFoodHandler(a_ItemType);
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