- improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
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38
source/cSimulatorManager.cpp
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38
source/cSimulatorManager.cpp
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#include "cSimulatorManager.h"
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#include <vector>
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cSimulatorManager::cSimulatorManager()
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{
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}
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cSimulatorManager::~cSimulatorManager()
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{
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}
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void cSimulatorManager::Simulate( float a_Dt )
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{
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m_Ticks++;
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for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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if(m_Ticks % (*itr)->second == 0)
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(*itr)->first->Simulate(a_Dt);
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}
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}
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void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
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{
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for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
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{
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(*itr)->first->WakeUp(a_X, a_Y, a_Z);
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}
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}
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void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
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{
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//TODO needs some checking
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std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
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m_Simulators.push_back(Pair);
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}
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