- improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
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source/cSimulator.cpp
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27
source/cSimulator.cpp
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#include "cSimulator.h"
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#include "cWorld.h"
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#include "Vector3i.h"
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#include "BlockID.h"
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#include "Defines.h"
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#include <vector>
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cSimulator::cSimulator( cWorld* a_World )
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: m_World(a_World)
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{
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}
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cSimulator::~cSimulator()
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{
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}
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void cSimulator::WakeUp( int a_X, int a_Y, int a_Z )
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{
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AddBlock( a_X, a_Y, a_Z );
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AddBlock( a_X-1, a_Y, a_Z );
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AddBlock( a_X+1, a_Y, a_Z );
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AddBlock( a_X, a_Y-1, a_Z );
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AddBlock( a_X, a_Y+1, a_Z );
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AddBlock( a_X, a_Y, a_Z-1 );
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AddBlock( a_X, a_Y, a_Z+1 );
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}
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