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- improved Simulator system

-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-26 20:57:12 +00:00
parent 92e0ba6645
commit 9f77572fb0
17 changed files with 340 additions and 71 deletions

27
source/cSimulator.cpp Normal file
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#include "cSimulator.h"
#include "cWorld.h"
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"
#include <vector>
cSimulator::cSimulator( cWorld* a_World )
: m_World(a_World)
{
}
cSimulator::~cSimulator()
{
}
void cSimulator::WakeUp( int a_X, int a_Y, int a_Z )
{
AddBlock( a_X, a_Y, a_Z );
AddBlock( a_X-1, a_Y, a_Z );
AddBlock( a_X+1, a_Y, a_Z );
AddBlock( a_X, a_Y-1, a_Z );
AddBlock( a_X, a_Y+1, a_Z );
AddBlock( a_X, a_Y, a_Z-1 );
AddBlock( a_X, a_Y, a_Z+1 );
}