- improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -14,7 +14,8 @@ cPassiveMonster::~cPassiveMonster()
|
||||
void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
|
||||
{
|
||||
cMonster::TakeDamage(a_Damage, a_Instigator);
|
||||
m_EMState = ESCAPING;
|
||||
if(a_Instigator != this)
|
||||
m_EMState = ESCAPING;
|
||||
}
|
||||
|
||||
void cPassiveMonster::Tick(float a_Dt)
|
||||
|
||||
Reference in New Issue
Block a user