1
0

- improved Simulator system

-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-26 20:57:12 +00:00
parent 92e0ba6645
commit 9f77572fb0
17 changed files with 340 additions and 71 deletions

View File

@@ -14,7 +14,8 @@ cPassiveMonster::~cPassiveMonster()
void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
m_EMState = ESCAPING;
if(a_Instigator != this)
m_EMState = ESCAPING;
}
void cPassiveMonster::Tick(float a_Dt)