Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@21 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -12,8 +12,6 @@
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#include <stdio.h> // sprintf and stuff
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#endif
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#include <iostream>
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#include "zlib.h"
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#include <json/json.h>
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@@ -365,7 +363,6 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z);
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//std::cout << BlockData;
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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@@ -559,7 +556,6 @@ void cChunkMap::SaveLayer( cChunkLayer* a_Layer )
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sprintf_s(SourceFile, 128, "world/X%i_Z%i.pak", a_Layer->m_X, a_Layer->m_Z );
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#else
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sprintf(SourceFile, "world/X%i_Z%i.pak", a_Layer->m_X, a_Layer->m_Z );
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//std::cout << SourceFile << std::endl;
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#endif
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@@ -689,7 +685,6 @@ cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
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}
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OrderedData[i] = Data;
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//std::cout << Data;
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}
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// Loop over chunks again, in the order they were loaded, and load their compressed data
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