Updated fluid simulators with geser's patch file!
Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian! git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,10 +1,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h"
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#include "cWaterSimulator.h"
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#include "Defines.h"
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#include "cWorld.h"
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@@ -12,6 +9,7 @@ cWaterSimulator::cWaterSimulator(cWorld *a_World)
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: cFluidSimulator(a_World)
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{
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m_FluidBlock = E_BLOCK_WATER;
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m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
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m_MaxHeight = 7;
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m_FlowReduction = 1;
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}
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