1
0

Updated fluid simulators with geser's patch file!

Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-02-14 13:37:13 +00:00
parent d131c2694c
commit 9f38c219e2
7 changed files with 339 additions and 59 deletions

View File

@@ -1,14 +1,14 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Globals.h"
#include "cLavaSimulator.h"
#include "Defines.h"
#include "cWorld.h"
cLavaSimulator::cLavaSimulator(cWorld *a_World)
: cFluidSimulator(a_World)
{
m_FluidBlock = E_BLOCK_LAVA;
m_StationaryFluidBlock = E_BLOCK_STATIONARY_LAVA;
m_MaxHeight = 6;
m_FlowReduction = 2;
}