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Added the "Edit Sign" packet sent to the client placing a sign.

Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
This commit is contained in:
madmaxoft
2013-07-29 21:42:05 +02:00
parent 3920e872f7
commit 9efcd5b82f
10 changed files with 65 additions and 0 deletions

View File

@@ -67,6 +67,7 @@ public:
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;