Added the "Edit Sign" packet sent to the client placing a sign.
Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
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@@ -35,6 +35,7 @@ protected:
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// cProtocol150 overrides:
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virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendPlayerMaxSpeed(void) override;
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