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Added the "Edit Sign" packet sent to the client placing a sign.

Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
This commit is contained in:
madmaxoft
2013-07-29 21:42:05 +02:00
parent 3920e872f7
commit 9efcd5b82f
10 changed files with 65 additions and 0 deletions

View File

@@ -43,6 +43,7 @@ enum
PACKET_ATTACH_ENTITY = 0x27,
PACKET_ENTITY_PROPERTIES = 0x2c,
PACKET_WINDOW_OPEN = 0x64,
PACKET_TILE_EDITOR_OPEN = 0x85,
PACKET_PLAYER_ABILITIES = 0xca,
} ;
@@ -84,6 +85,22 @@ void cProtocol161::SendChat(const AString & a_Message)
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_TILE_EDITOR_OPEN);
WriteByte(0);
WriteInt(a_BlockX);
WriteInt(a_BlockY);
WriteInt(a_BlockZ);
Flush();
}
void cProtocol161::SendGameMode(eGameMode a_GameMode)
{
super::SendGameMode(a_GameMode);