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Merged in a patch for sounds by l0udPL

http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564

git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-11 12:01:34 +00:00
parent 2132599cbb
commit 9eed83c33a
48 changed files with 334 additions and 27 deletions

View File

@@ -37,6 +37,8 @@ void cNoteEntity::UsedBy( cPlayer * a_Player )
void cNoteEntity::MakeSound( void )
{
char instrument;
AString sampleName;
switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
{
case E_BLOCK_PLANKS:
@@ -45,6 +47,7 @@ void cNoteEntity::MakeSound( void )
{
// TODO: add other wood-based blocks if needed
instrument = E_INST_DOUBLE_BASS;
sampleName = "note.db";
break;
}
@@ -53,6 +56,7 @@ void cNoteEntity::MakeSound( void )
case E_BLOCK_SOULSAND:
{
instrument = E_INST_SNARE_DRUM;
sampleName = "note.snare";
break;
}
@@ -61,6 +65,7 @@ void cNoteEntity::MakeSound( void )
case E_BLOCK_GLOWSTONE:
{
instrument = E_INST_CLICKS;
sampleName = "note.hat";
break;
}
@@ -74,17 +79,23 @@ void cNoteEntity::MakeSound( void )
{
// TODO: add other stone-based blocks if needed
instrument = E_INST_BASS_DRUM;
sampleName = "note.bassattack";
break;
}
default:
{
instrument = E_INST_HARP_PIANO;
sampleName = "note.harp";
break;
}
}
m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
}