Using Super.
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committed by
Alexander Harkness
parent
f931590bf0
commit
9ee47e5999
@@ -44,28 +44,28 @@ void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer
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AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
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}
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else if (a_ClickedArea == m_SlotAreas[1])
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{
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// Armor Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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else if (a_ClickedArea == m_SlotAreas[2])
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{
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// Inventory Area
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AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
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AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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else
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{
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// Hotbar
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AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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