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Using Super.

This commit is contained in:
Mattes D
2020-04-13 18:38:06 +02:00
committed by Alexander Harkness
parent f931590bf0
commit 9ee47e5999
399 changed files with 1815 additions and 1381 deletions

View File

@@ -11,7 +11,7 @@
cZombieVillager::cZombieVillager(cVillager::eVillagerType a_Profession) :
super("ZombieVillager", mtZombieVillager, "entity.zombie_villager.hurt", "entity.zombie_villager.death", "entity.ambient", 0.6, 1.8),
Super("ZombieVillager", mtZombieVillager, "entity.zombie_villager.hurt", "entity.zombie_villager.death", "entity.ambient", 0.6, 1.8),
m_ConversionTime(-1),
m_Profession(a_Profession)
{
@@ -45,7 +45,7 @@ void cZombieVillager::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombieVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
@@ -72,7 +72,7 @@ void cZombieVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cZombieVillager::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
Super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_GOLDEN_APPLE) && GetEntityEffect(cEntityEffect::effWeakness) != nullptr)