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Using Super.

This commit is contained in:
Mattes D
2020-04-13 18:38:06 +02:00
committed by Alexander Harkness
parent f931590bf0
commit 9ee47e5999
399 changed files with 1815 additions and 1381 deletions

View File

@@ -10,7 +10,7 @@
cSkeleton::cSkeleton(void) :
super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", "entity.skeleton.ambient", 0.6, 1.8)
Super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", "entity.skeleton.ambient", 0.6, 1.8)
{
}
@@ -65,7 +65,7 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
{
super::SpawnOn(a_ClientHandle);
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
}