Using Super.
This commit is contained in:
committed by
Alexander Harkness
parent
f931590bf0
commit
9ee47e5999
@@ -10,7 +10,7 @@
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
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super(etItemFrame, a_BlockFace, a_Pos),
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Super(etItemFrame, a_BlockFace, a_Pos),
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m_Item(E_BLOCK_AIR),
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m_ItemRotation(0)
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{
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@@ -22,7 +22,7 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
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void cItemFrame::OnRightClicked(cPlayer & a_Player)
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{
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super::OnRightClicked(a_Player);
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Super::OnRightClicked(a_Player);
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if (!m_Item.IsEmpty())
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{
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@@ -56,7 +56,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
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{
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if (m_Item.IsEmpty())
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{
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super::KilledBy(a_TDI);
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Super::KilledBy(a_TDI);
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Destroy();
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return;
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}
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@@ -94,7 +94,7 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
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void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
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{
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super::SpawnOn(a_ClientHandle);
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Super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch()));
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a_ClientHandle.SendEntityMetadata(*this);
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}
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