Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
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@@ -94,6 +94,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_UniqueID(0),
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m_HasSentPlayerChunk(false),
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m_Locale("en_GB"),
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m_LastPlacedSign(0, -1, 0),
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m_ProtocolVersion(0)
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{
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m_Protocol = new cProtocolRecognizer(this);
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@@ -1501,6 +1502,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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m_Player->GetInventory().RemoveOneEquippedItem();
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}
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cChunkInterface ChunkInterface(World->GetChunkMap());
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NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
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@@ -1678,8 +1680,11 @@ void cClientHandle::HandleUpdateSign(
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const AString & a_Line3, const AString & a_Line4
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)
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{
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cWorld * World = m_Player->GetWorld();
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World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
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if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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m_LastPlacedSign.Set(0, -1, 0);
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m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player);
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}
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}
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@@ -2258,6 +2263,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
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void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ);
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m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
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}
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