1
0

Made the list of chunks to stream an unordered_set

This should increase performance of chunk streaming
This commit is contained in:
tycho
2015-05-31 18:51:31 +01:00
parent bfe52277b4
commit 9ebbe969c8
4 changed files with 22 additions and 25 deletions

View File

@@ -31,7 +31,7 @@ class cNotifyChunkSender :
{
cChunkSender & ChunkSender = m_ChunkSender;
m_World.DoWithChunk(
a_ChunkX, a_ChunkZ,
a_ChunkX, a_ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
@@ -161,7 +161,7 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
for (auto && pair : m_ChunkInfo)
{
auto && clients = pair.second.m_Clients;
clients.erase(a_Client); // nop for sets that do not contain a_Client
clients.erase(a_Client); // nop for sets that do not contain a_Client
}
m_RemoveCount++;
@@ -222,9 +222,9 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
{
// Ask the client if it still wants the chunk:
for(auto itr = a_Clients.begin(); itr != a_Clients.end();)
for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
{
if(!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
auto toremove = itr;
itr++;