MoveToWorld defaults to spawnpoint
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@@ -1584,6 +1584,24 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
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bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
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{
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return DoMoveToWorld(a_World, a_ShouldSendRespawn, a_NewPosition);
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}
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bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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{
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return MoveToWorld(a_World, a_ShouldSendRespawn, Vector3d(a_World->GetSpawnX(), a_World->GetSpawnY(), a_World->GetSpawnZ()));
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}
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bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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{
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cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
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@@ -1593,7 +1611,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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return false;
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}
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return DoMoveToWorld(World, a_ShouldSendRespawn, GetPosition());
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return DoMoveToWorld(World, a_ShouldSendRespawn, Vector3d(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
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}
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