Implemented trapped chests & others
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
This commit is contained in:
@@ -273,7 +273,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
|
||||
{
|
||||
for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
|
||||
{
|
||||
std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World));
|
||||
std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST));
|
||||
if (!ChestEntity->LoadFromJson(*itr))
|
||||
{
|
||||
LOGWARNING("ERROR READING CHEST FROM JSON!" );
|
||||
|
||||
Reference in New Issue
Block a user