Implemented trapped chests & others
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
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@@ -85,7 +85,7 @@ int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int
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NIBBLETYPE currMeta;
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AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1);
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a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta);
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if (CanBreakPush(currBlock))
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if (cBlockInfo::IsPistonBreakable(currBlock))
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{
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// This block breaks when pushed, extend up to here
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return ret;
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