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Added destroy-timer system to splash potion entities

This commit is contained in:
archshift
2014-07-20 01:38:36 -07:00
parent 0e608b2844
commit 9e155c6add
2 changed files with 24 additions and 3 deletions

View File

@@ -78,7 +78,8 @@ cSplashPotionEntity::cSplashPotionEntity(
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
m_PotionColor(a_PotionColor)
m_PotionColor(a_PotionColor),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -90,7 +91,7 @@ cSplashPotionEntity::cSplashPotionEntity(
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Splash(a_HitPos);
Destroy();
m_DestroyTimer = 2;
}
@@ -101,7 +102,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
Destroy(true);
m_DestroyTimer = 5;
}