Add ambient mob sounds (#4521)
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@@ -11,7 +11,7 @@
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cWolf::cWolf(void) :
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super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8),
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super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", "entity.wolf.ambient", 0.6, 0.8),
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m_IsSitting(false),
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m_IsTame(false),
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m_IsBegging(false),
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