Add ambient mob sounds (#4521)
This commit is contained in:
@@ -14,6 +14,7 @@ cSlime::cSlime(int a_Size) :
|
||||
mtSlime,
|
||||
Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()),
|
||||
Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()),
|
||||
"",
|
||||
0.6 * a_Size,
|
||||
0.6 * a_Size
|
||||
),
|
||||
|
||||
Reference in New Issue
Block a user