Add ambient mob sounds (#4521)
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@@ -12,7 +12,7 @@
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cSheep::cSheep(int a_Color) :
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super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3),
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super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", "entity.sheep.ambient", 0.6, 1.3),
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m_IsSheared(false),
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m_WoolColor(a_Color),
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m_TimeToStopEating(-1)
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