Add ambient mob sounds (#4521)
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@@ -10,7 +10,7 @@
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cPig::cPig(void) :
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super("Pig", mtPig, "entity.pig.hurt", "entity.pig.death", 0.9, 0.9),
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super("Pig", mtPig, "entity.pig.hurt", "entity.pig.death", "entity.pig.ambient", 0.9, 0.9),
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m_bIsSaddled(false)
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{
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}
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