Add ambient mob sounds (#4521)
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@@ -6,7 +6,7 @@
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cBat::cBat(void) :
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super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
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super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", "entity.bat.ambient", 0.5, 0.9)
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{
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SetGravity(-2.0f);
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SetAirDrag(0.05f);
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