Implemented cServer::ScheduleTask() and cServer::TickQueuedTasks() (#5224)

This commit is contained in:
Feyo Korenhof
2021-05-26 18:07:32 +02:00
committed by GitHub
parent d92509a6e7
commit 9ddc3635d6
6 changed files with 140 additions and 5 deletions
+61 -1
View File
@@ -117,7 +117,8 @@ cServer::cServer(void) :
m_MaxPlayers(0),
m_bIsHardcore(false),
m_TickThread(*this),
m_ShouldAuthenticate(false)
m_ShouldAuthenticate(false),
m_UpTime(0)
{
// Initialize the LuaStateTracker singleton before the app goes multithreaded:
cLuaStateTracker::GetStats();
@@ -326,6 +327,9 @@ cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIP
void cServer::Tick(float a_Dt)
{
// Update server uptime
m_UpTime++;
// Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
cPluginManager::Get()->Tick(a_Dt);
@@ -334,6 +338,9 @@ void cServer::Tick(float a_Dt)
// Tick all clients not yet assigned to a world:
TickClients(a_Dt);
// Process all queued tasks
TickQueuedTasks();
}
@@ -442,6 +449,20 @@ void cServer::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCa
void cServer::ScheduleTask(cTickTime a_DelayTicks, std::function<void(cServer &)> a_Task)
{
const auto TargetTick = a_DelayTicks + m_UpTime;
// Insert the task into the list of scheduled tasks
{
cCSLock Lock(m_CSTasks);
m_Tasks.emplace_back(TargetTick, std::move(a_Task));
}
}
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
@@ -725,3 +746,42 @@ void cServer::TickCommands(void)
ExecuteConsoleCommand(Command.first, *Command.second);
}
}
void cServer::TickQueuedTasks(void)
{
// Move the tasks to be executed to a seperate vector to avoid deadlocks on
// accessing m_Tasks
decltype(m_Tasks) Tasks;
{
cCSLock Lock(m_CSTasks);
if (m_Tasks.empty())
{
return;
}
// Partition everything to be executed by returning false to move to end
// of list if time reached
auto MoveBeginIterator = std::partition(
m_Tasks.begin(), m_Tasks.end(),
[this](const decltype(m_Tasks)::value_type & a_Task)
{
return a_Task.first >= m_UpTime;
});
// Cut all the due tasks from m_Tasks into Tasks:
Tasks.insert(
Tasks.end(), std::make_move_iterator(MoveBeginIterator),
std::make_move_iterator(m_Tasks.end()));
m_Tasks.erase(MoveBeginIterator, m_Tasks.end());
}
// Execute each task:
for (const auto & Task : Tasks)
{
Task.second(*this);
} // for itr - m_Tasks[]
}