Added the End height and composition generators.
Also made the dimension in world.ini specifiable by a string. Exported StringToDimension() and StringToBiome() to Lua API. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1621 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -290,6 +290,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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{biHell, "Hell"},
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{biHell, "Nether"},
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{biSky, "Sky"},
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{biSky, "End"},
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{biFrozenOcean, "FrozenOcean"},
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{biFrozenRiver, "FrozenRiver"},
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{biIcePlains, "IcePlains"},
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@@ -320,6 +321,46 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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eDimension StringToDimension(const AString & a_DimensionString)
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{
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int res = atoi(a_DimensionString.c_str());
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if ((res != 0) || (a_DimensionString == "0"))
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{
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// It was a valid number
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return (eDimension)res;
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}
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// Convert using a built-in map:
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static struct
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{
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eDimension m_Dimension;
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const char * m_String;
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} DimensionMap [] =
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{
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{ dimOverworld, "Overworld"},
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{ dimOverworld, "Normal"},
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{ dimOverworld, "World"},
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{ dimNether, "Nether"},
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{ dimNether, "Hell"}, // Alternate name for End
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{ dimEnd, "End"},
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{ dimEnd, "Sky"}, // Old name for End
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} ;
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for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++)
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{
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if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
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{
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return DimensionMap[i].m_Dimension;
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}
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} // for i - DimensionMap[]
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// Not found
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return (eDimension)-1000;
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}
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// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
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class cBlockPropertiesInitializer
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{
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