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Fixed warnings in item handlers - items' damage value is a short, but block meta is only a NIBBLETYPE. Also slight cleanup.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@704 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-07-29 12:07:22 +00:00
parent 0e7bef4452
commit 9dc0e3c233
14 changed files with 307 additions and 142 deletions

View File

@@ -1,3 +1,4 @@
#include "Globals.h"
#include "Item.h"
#include "../cItem.h"
@@ -27,8 +28,16 @@
#include "../blocks/Block.h"
bool cItemHandler::m_HandlerInitialized = false;
cItemHandler *cItemHandler::m_ItemHandler[2266];
cItemHandler * cItemHandler::m_ItemHandler[2266];
cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
{
@@ -45,94 +54,121 @@ cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
return m_ItemHandler[a_ItemID];
}
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
{
switch(a_ItemID)
{
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
return new cItemHoeHandler(a_ItemID);
case E_ITEM_WHITE_CLOTH:
return new cItemClothHandler(a_ItemID);
case E_ITEM_STONE_SLAB:
case E_ITEM_WOODEN_SLAB:
return new cItemSlabHandler(a_ItemID);
case E_ITEM_LOG:
case E_ITEM_WOOD:
return new cItemWoodHandler(a_ItemID);
case E_ITEM_SHEARS:
return new cItemShearsHandler(a_ItemID);
case E_ITEM_LEAVES:
return new cItemLeavesHandler(a_ItemID);
case E_ITEM_SAPLING:
return new cItemSaplingHandler(a_ItemID);
case E_ITEM_REDSTONE_DUST:
return new cItemRedstoneDustHandler(a_ItemID);
case E_ITEM_REDSTONE_REPEATER:
return new cItemRedstoneRepeaterHandler(a_ItemID);
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
return new cItemBucketHandler(a_ItemID);
case E_ITEM_FLINT_AND_STEEL:
return new cItemLighterHandler(a_ItemID);
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_MELON_SEEDS:
case E_ITEM_SEEDS:
return new cItemSeedsHandler(a_ItemID);
case E_ITEM_DYE:
return new cItemDyeHandler(a_ItemID);
case E_ITEM_SUGARCANE:
return new cItemSugarcaneHandler(a_ItemID);
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
return new cItemPickaxeHandler(a_ItemID);
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
return new cItemShovelHandler(a_ItemID);
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
return new cItemSwordHandler(a_ItemID);
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
return new cItemDoorHandler(a_ItemID);
//FOOD:
case E_ITEM_BREAD:
case E_ITEM_COOKIE:
case E_ITEM_MELON_SLICE:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_MEAT:
case E_ITEM_STEAK:
case E_ITEM_COOKED_MEAT:
case E_ITEM_RAW_FISH:
case E_ITEM_COOKED_FISH:
case E_ITEM_RED_APPLE:
case E_ITEM_GOLDEN_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
return new cItemFoodHandler(a_ItemID);
default:
return new cItemHandler(a_ItemID);
break;
default: return new cItemHandler(a_ItemID);
// Single item per handler:
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID);
case E_ITEM_WOODEN_HOE:
case E_ITEM_STONE_HOE:
case E_ITEM_IRON_HOE:
case E_ITEM_GOLD_HOE:
case E_ITEM_DIAMOND_HOE:
{
return new cItemHoeHandler(a_ItemID);
}
case E_ITEM_WOODEN_PICKAXE:
case E_ITEM_STONE_PICKAXE:
case E_ITEM_IRON_PICKAXE:
case E_ITEM_GOLD_PICKAXE:
case E_ITEM_DIAMOND_PICKAXE:
{
return new cItemPickaxeHandler(a_ItemID);
}
case E_ITEM_WOODEN_SHOVEL:
case E_ITEM_STONE_SHOVEL:
case E_ITEM_IRON_SHOVEL:
case E_ITEM_GOLD_SHOVEL:
case E_ITEM_DIAMOND_SHOVEL:
{
return new cItemShovelHandler(a_ItemID);
}
case E_ITEM_WOODEN_SWORD:
case E_ITEM_STONE_SWORD:
case E_ITEM_IRON_SWORD:
case E_ITEM_GOLD_SWORD:
case E_ITEM_DIAMOND_SWORD:
{
return new cItemSwordHandler(a_ItemID);
}
case E_ITEM_STONE_SLAB:
case E_ITEM_WOODEN_SLAB:
{
return new cItemSlabHandler(a_ItemID);
}
case E_ITEM_LOG:
case E_ITEM_PLANKS:
{
return new cItemWoodHandler(a_ItemID);
}
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
{
return new cItemBucketHandler(a_ItemID);
}
case E_ITEM_PUMPKIN_SEEDS:
case E_ITEM_MELON_SEEDS:
case E_ITEM_SEEDS:
{
return new cItemSeedsHandler(a_ItemID);
}
case E_ITEM_IRON_DOOR:
case E_ITEM_WOODEN_DOOR:
{
return new cItemDoorHandler(a_ItemID);
}
// Food:
case E_ITEM_BREAD:
case E_ITEM_COOKIE:
case E_ITEM_MELON_SLICE:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_MEAT:
case E_ITEM_STEAK:
case E_ITEM_COOKED_MEAT:
case E_ITEM_RAW_FISH:
case E_ITEM_COOKED_FISH:
case E_ITEM_RED_APPLE:
case E_ITEM_GOLDEN_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
{
return new cItemFoodHandler(a_ItemID);
}
}
}
void cItemHandler::Deinit()
{
for(int i = 0; i < 2266; i++)
@@ -141,21 +177,37 @@ void cItemHandler::Deinit()
}
}
cItemHandler::cItemHandler(int a_ItemID)
{
m_ItemID = a_ItemID;
}
bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
return false;
}
bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
return false;
}
void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
{
char Block = a_World->GetBlock(a_X, a_Y, a_Z);
@@ -172,11 +224,19 @@ void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a
a_Player->UseEquippedItem();
}
void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
{
}
bool cItemHandler::IsTool()
{
return
@@ -190,6 +250,10 @@ bool cItemHandler::IsTool()
|| (m_ItemID == 346);
}
bool cItemHandler::IsFood()
{
return
@@ -204,33 +268,55 @@ bool cItemHandler::IsFood()
|| (m_ItemID >= 363 && m_ItemID <= 366);
}
bool cItemHandler::IsPlaceable()
{
return m_ItemID >= 1 && m_ItemID <= 136;
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID)
{
return false;
}
BLOCKTYPE cItemHandler::GetBlockType()
{
#ifdef _DEBUG
if(m_ItemID > 256)
ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers
#ifdef _DEBUG
if (m_ItemID > 256)
{
LOGERROR("Item %d has no valid block!", m_ItemID);
}
#endif
#endif // _DEBUG
return (BLOCKTYPE) m_ItemID;
}
NIBBLETYPE cItemHandler::GetBlockMeta(NIBBLETYPE a_ItemMeta)
NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage)
{
return a_ItemMeta; //This keeps most textures. The few other items have to override this
return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this
}
void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
BLOCKTYPE Block = GetBlockType();
@@ -243,6 +329,10 @@ void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item,
}
}
bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
{
FoodInfo Info = GetFoodInfo();
@@ -265,7 +355,15 @@ bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
return false;
}
cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
{
return FoodInfo(0, 0.f);
}
}