@@ -11,7 +11,9 @@
|
||||
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||||
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cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
|
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m_Noise(a_Seed),
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m_Noise1(a_Seed + 1),
|
||||
m_Noise2(a_Seed + 2),
|
||||
m_Noise3(a_Seed + 3),
|
||||
m_CellSize(a_CellSize)
|
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{
|
||||
}
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@@ -57,26 +59,25 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
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int CellX = a_X / m_CellSize;
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int CellZ = a_Y / m_CellSize;
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||||
|
||||
UpdateCell(CellX, CellZ);
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||||
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
|
||||
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
|
||||
int MinDist2 = MinDist;
|
||||
int res = 0; // Will be overriden
|
||||
for (int x = CellX - 2; x <= CellX + 2; x++)
|
||||
for (int x = 0; x < 5; x++)
|
||||
{
|
||||
int BaseX = x * m_CellSize;
|
||||
for (int z = CellZ - 2; z < CellZ + 2; z++)
|
||||
for (int z = 0; z < 5; z++)
|
||||
{
|
||||
int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
|
||||
int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
|
||||
int SeedX = BaseX + OffsetX;
|
||||
int SeedZ = z * m_CellSize + OffsetZ;
|
||||
int SeedX = m_SeedX[x][z];
|
||||
int SeedZ = m_SeedZ[x][z];
|
||||
|
||||
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
|
||||
if (Dist < MinDist)
|
||||
{
|
||||
MinDist2 = MinDist;
|
||||
MinDist = Dist;
|
||||
res = m_Noise.IntNoise3DInt(x, x - z + 1000, z);
|
||||
res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
|
||||
}
|
||||
else if (Dist < MinDist2)
|
||||
{
|
||||
@@ -93,3 +94,33 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
|
||||
|
||||
|
||||
|
||||
|
||||
void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
|
||||
{
|
||||
// If the specified cell is currently cached, bail out:
|
||||
if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the cell cache for the new cell position:
|
||||
int NoiseBaseX = a_CellX - 2;
|
||||
int NoiseBaseZ = a_CellZ - 2;
|
||||
for (int x = 0; x < 5; x++)
|
||||
{
|
||||
int BaseX = (NoiseBaseX + x) * m_CellSize;
|
||||
for (int z = 0; z < 5; z++)
|
||||
{
|
||||
int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
|
||||
int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
|
||||
m_SeedX[x][z] = BaseX + OffsetX;
|
||||
m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ;
|
||||
} // for z
|
||||
} // for x
|
||||
m_CurrentCellX = a_CellX;
|
||||
m_CurrentCellZ = a_CellZ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user